Shake 3.5 System Requirements

Before you install Shake 3.5, ensure your Macintosh system meets the following minimum requirements. Discussion Minimum Desktop Hardware and Software Configuration * 800 Mhz PowerPC G4 Tower * Mac OS X 10.3.2 (or later) * 3-button mouse * QuickTime 6.5 (or later) * 1 GB local disk space for caching and temporary files * 256 MB of RAM * A video display card with 32 MB of VRAM and Open GL hardware acceleration, such as the NVIDIA 4 MX or ATI Radeon 7500 * 1280 x 1024 display with a required minimum of 24-bit color Minimum PowerBook Hardware and Software Configuration * 800 Mhz PowerPC G4 PowerBook * Mac OS X 10.3.2 (or later) * 3-button mouse * QuickTime 6.5 (or later) * 1 GB local disk space for caching and temporary files * 256 MB of RAM * A video display card with 32 MB of VRAM and Open GL hardware acceleration, such as the ATI Radeon 7500 * Optional external monitor with 1280 x 1024 display with a required minimum of 24-bit color Minimum Server Hardware and Software Configuration * 1 Ghz PowerPC G4 or higher XServe * Mac OS X Server 10.3.2 (or later) * 3-button mouse (optional for render station, required for compositing seat) * QuickTime 6.5 (or later) * 1 GB local disk space for caching and temporary files * 256 MB of RAM * A video display card with 32 MB of VRAM and Open GL hardware acceleration, such as the NVIDIA 4 MX or ATI Radeon 7500 (optional for render station, required for compositing seat) * 1280 x 1024 display with a required minimum of 24-bit color (optional for render station, required for compositing seat) Minimum Requirements for Render-Only Workstations The Shake 3.5 render-only workstation requires the following minimum hardware and software configuration: * 500 Mhz or higher PowerPC G4 Note: PowerPC G4 refers to any Tower, PowerBook, iMac, eMac over 500 Mhz. * 1 Ghz PowerPC G4 or higher XServe * Mac OS X 10.3.2 (or later) * QuickTime 6.5 (or later) * 1 GB local disk space for caching and temporary files * 256 MB of RAM RAM Requirements Playback performance is a function of RAM, processor, image size, clip length, and graphics card. In Shake, images are loaded into memory and then played back. Current systems cannot achieve real-time playback with 2K-resolution images. However, with sufficient RAM and a good graphics card, files of up to 1K resolution should play back in real time. Use the following formula to determine the amount of required memory: width * height * channels * bytes per channel * images = bytes For example, a single 1024 x 768 RGB 8-bit (1 byte) per channel image is: 1024 * 768 * 3 * 1 = 2359296 bytes Or, approximately 2.4 MB per frame. Tip: To convert from bytes to megabytes (MB), divide by 1024 two times (1024 equals the number of bytes per kilobyte). Thankfully, all operating systems come with calculators. For a rough approximation, drop the last 6 digits. Note: An 8-bit image is 1 byte, a 10 or 16-bit image is 2 bytes, and a float image is 4 bytes.